"Superflyer"Steven Williams Speed Guide
First off i'm gonna show you how to spend your points to get the best out of your speed and get your best moves the fastest and
show you how to get dominating finishers.
First off maxing a skill means to put all points into it until u cant then i will tell you to put the remaining points into a
seperate skill
STRENGTH STATISTIC SKILLS:this skill should be 10 under speed lvl at all times
Might-you should keep this lvled with unstoppable blow
For each point spent on Might, you gain 1% Bonus on damage dealt by direct damage moves and finishers.
Rage-max this till it is to 16 then i will tell you how to put ur finisher Points later on
For each point spent on Rage, you gain 1 Adrenaline point whenever you hit and half a point whenever you are hit.
Unstoppable Blow-keep this lvled the same as might
For each point spent on Unstoppable Blow, you gain 1 Attack Bonus point on direct damage moves and finishers.
Stiff Blow-no more then lvl 15
For each point spent on Stiff Blow, you gain 1% chance to make your opponent bleed (for moves that allow bleeding).
Berserker-remaining points from might and unstoppable blow into this
For each point spent on Berserker, you gain 2% chance to complete your attack sequence.
SPEED STATISTIC SKILLS:
Improved Reflexes-max this till lvl 40 stop once speed is lvl 40
For each point spent on Improved Reflexes, you gain 1 point on Dodge Bonus.
Head Start-get this to lvl 34 later on
For each point spent on Head Start, you gain 1 point on Initiative Bonus.
Lightness-put all remaining points from improved reflexes and quickness into this till its lvl 30
For each point spent on Lightness, Stamina costs are reduced by 1%.
Elasticity-only put 5 points into this if you put any i reccomend putting none is does nothing imo
For each point spent on Elasticity, you gain one point on Pin Bonus.
Frenzied Urge-max this till you unlock half nelson face buster so get it to lvl 33
Increase the maximum number of your allowed consecutive attacks by one for every 5 points between this skill and your opponents "Pacification" skill.
Quickness-max this dont stop maxing it until all the tms i list are learned
For each point spent on Quickness, you gain:
- 1 point to Initiative Bonus
- 1 point to Bonus Pin
TECHNIQUE STATISTIC SKILLS:get this to lvl 30 and dont do nothing with it anymore 25 is also fine
Block-dont touch it
For each point spent on Block, you gain 1 point on Block Skill.
Power Grappling-dont touch it
For each point spent on Power Grappling, you gain 1% bonus on damage dealt by submission moves and finishers.
Ruthless Grasp-dont touch it
For each point spent on Ruthless Grasp, you gain 1 point on Submission Bonus.
Escape Artist-max this
For each point spent on Escape Artist, you gain 1 point on Escape Submission Manoeuvre Skill.-max this
Feint-max this
For each point point spent on Feint, you gain 2% chance to interrupt your opponent's attack sequence.-max this
that simple easiest skills to improve for a speed
RESISTANCE STATISTIC SKILLS: Pts. available:this skill should be 10 under speed lvl at all times
Tireless -other points into this and toughness
For each point spent on Tireless, your overall stamina is increased by 2%.
Toughness -other points into this and tireless
For each point spent on Toughness, your Damage Resilience is increased by 1%.
Thick Skin -max this
For each point spent on Thick Skin, you gain 20 health points.
Willpower - none doesnt help
For each point spent on Force of Will, you gain 1 point on Pin Opposition Skill.
Pacification -none doesnt help since u already have faint
Decrease the maximum number of allowed consecutive attacks to your opponents by one every 5 points on this skill.
Now for the Advanced Techniques get Power Blow,Power Body,and Increased Resistance
Now for your finishers you only need 2 finishers direct damage and pinning
1st is your direct damage this is just to hurt your opponent really bad so imo you should make it like this
both wrestlers running for position required if missed should be stunned then minium of 55 damage and max damage of 225
then 1 attack bonus and 1 bleeding bonus then when this lvls just put into damage thats all you need for this finisher.
now heres your pinning finisher
position required grounded it lvls the best and if you get your strength up first just to get the rage you need you will like the results of the damage when your lvl 10+
position suffered stunned
25 of both damamge trust me if you keep it even it is very good
attack bonus-1
pin bonus-8
when your finisher lvls i want you to max its damage till you constantly hit legandary or hardcore then i want you to max pin bonus after 50 or so pin bonus you can go back to damage so you hit very hard and you can pin your opponent while there yellow sometimes
now for your tms to start out
Groggy:
Samoan Drop
Minimum Damage: 4
Maximum Damage: 30
Attack Bonus: 11
Bleeding %: 0
Required Position: Groggy
Obtained Position: Grounded
Suffered Position: Bent down
1st Ability: Might
2nd Ability: Unstoppable Blow
total Ability: 0
Stunned:
Double Axe Handle
Minimum Damage: 3
Maximum Damage: 18
Attack Bonus: 10
Bleeding %: 0
Required Position: Stunned
Obtained Position: Grounded
Suffered Position: Groggy
1st Ability: Might
2nd Ability: Stiff Blow
total Ability: 0
Grounded:
Knee Stomp
Minimum Damage: 3
Maximum Damage: 18
Attack Bonus: 10
Bleeding %: 0
Required Position: Grounded
Obtained Position: Grounded
Suffered Position: Grounded
1st Ability: Toughness
2nd Ability: Force of Will
total Ability: 0
Middle time Tm’s
Groggy:
West Coast Pop
Minimum Damage: 4
Maximum Damage: 20
Attack Bonus: 15
Bleeding %: 0
Required Position: Groggy
Obtained Position: Pin
Suffered Position: Grounded
1st Ability: Quickness
2nd Ability: Elasticity
total Ability: 32
Stunned:
Moonsault
Minimum Damage: 13
Maximum Damage: 66
Attack Bonus: 17
Bleeding %: 0
Required Position: Stunned
Obtained Position: Grounded
Suffered Position: Grounded
1st Ability: Quickness
2nd Ability: Improved Reflexes
total Ability: 76
Grounded:
Standing Moonsault
Minimum Damage: 6
Maximum Damage: 42
Attack Bonus: 15
Bleeding %: 0
Required Position: Grounded
Obtained Position: Grounded
Suffered Position: Grounded
1st Ability: Quickness
2nd Ability: Improved Reflexes
total Ability: 54
Final Tm’s for a speed
Bent down: ( instead of stunned)
Half Nelson Face Buster
Minimum Damage: 11
Maximum Damage: 59
Attack Bonus: 22
Bleeding %: 15
Required Position: Bent down
Obtained Position: Grounded
Suffered Position: Bent down
1st Ability: Improved Reflexes
2nd Ability: Frenzied Urge
total Ability: 73
Grounded:
Springboard Moonsault
Minimum Damage: 12
Maximum Damage: 59
Attack Bonus: 21
Bleeding %: 0
Required Position: Grounded
Obtained Position: Grounded
Suffered Position: Groggy
1st Ability: Quickness
2nd Ability: Lightness
total Ability: 72
Groggy:
Twisting DDT
Minimum Damage: 15
Maximum Damage: 55
Attack Bonus: 20
Bleeding %: 15
Required Position: Groggy
Obtained Position: Grounded
Suffered Position: Bent down
1st Ability: Quickness
2nd Ability: Head Start
total Ability: 74